Sunday, April 21, 2013

Tyranid Paint Scheme

So to help my brother move his tyranid progress forward, we decided to talk about a paint scheme. He told me wanted a paint scheme that

1) makes your head hurt or vomit at the sight of it
2) is like a poison dart frog

We tried several paint schemes and thanks to this website http://thetyranidhive.proboards.com/index.cgi?board=painting&action=display&thread=21344 we were able to paint a termagant virtually. You need to sign up for this though :) So we had like 3 schemes but then decided to go with this one. So what do you think? (Pics are arranged by order of completion)









Edit - whoops! forgot about the eyes! though they would be yellow ;)

Friday, April 19, 2013

New Faces Version 2

Thanks to machidiel (Paolo Garces) and chopsuey (sorry, don't know your real name yet) for the comments on another forum. Some of these figures had bigger eyes making them look "anime-ish", in the words of my friend paolo and they were right. I already knew that something was wrong with the faces the first time. It kept bugging me but I still posted it.

Anyway, I've decided to cheat on this one and used a Gundam Panel Line Marker instead and the effect was better than expected :)

Looking back at some of the models i did almost a year ago, it was a miracle that I was able to create eye similar to these using only a plastic toothpick.













Thursday, April 18, 2013

New Faces

New painted faces! I know they are far from perfect (and don't get me started on the highlights and shading because I know ^^) but I honestly think they're better than the previous ones I've painted before. I guess I owe it to 3 things:

1) tutorials on the net - some of the figures might look cartoony. It's because I was trying out the technique of this one guy but then it didn't work for me so I had to wing it.

2) My new 0-pointed synthetic brush from deovir. - Hopefully with this brush I can now clean the small crevices and details.

3) Practice :)


Face #1

Face #2

Face #3

Face #4

Face #5

Face #6

Face #7

Face #8

Face #9


Face #10

Face #11

Wednesday, April 17, 2013

WIP: Bran Redmaw

You might have noticed that I have gone fur-crazy and for good reason! This here is a WIP Bran Redmaw. I'm trying to create one as FW decided not to release the model for some reason but the rules for this beast is still out there on Imperial Armour Volume 11: Doom of Mymeara X. Bran here will be full of fur and will be hairy (not yet shown as this is still incomplete) and there are still a lot of gaps to fill in.

On a side note, haven't painted the terminator yet as predicted :/





Now the problem is getting his beast counterpart. I already have a lot of options but all of those options would be hard and would take a lot of time and money.. sigh..

Cooking: Parmesan Crusted Chicken Fillet

Cooked this for the second time from memory but I think I did something wrong (should have pan fried it first before baking it). Either way, the taste improved - the breading really tasted like Parmesan but not enough to be "nakakaumay" and the inside was cooked well without pink. The sauce was also better now and tasted more of salsa which was an improvement. More Mozzarella were added too! Also, it wasn't burned. ^^ Need to work on presentation though (don't have the right tools).

For the breading: Parmesan, bread crumbs, flour, salt and pepper to taste

Sauce: Garlic, onion, red bell pepper, tomato sauce, tomato paste


"Cause a good Wolf Lord knows how to cook too."





Tuesday, April 16, 2013

First Time With Greenstuff and Sculpting



So here is me trying out my hand at some sculpting due to boredom. Please note that this is my first time using green stuff and sculpting anything in my life. Sadly enough, I cut more that what I was able to use. The extra went to the freezer as suggested by the instructions. The test model I used was an AOBR terminator and I decided to give him the wolf-treatment by giving him a wolf pelt (as it was also the easiest thing to sculpt IMO). I was going for a windy / blizzard effect, hence the sway of the pelt towards one side. I also tried my best to put some layers in but it either doesn't show well in the pictures or I should have made the stuff thicker (?). We'll see when it is painted. Now to wait for 24 hours or laziness to wear off on me. ^^





Yes. See that gaping hole? I meant to do that. You'll see when I have painted it.


The tools I used. Of course I also used water.


Sunday, April 14, 2013

Unit Analysis: Grey Hunters

Grey Hunters who are actually wearing light blue.

Grey Hunters (GH) are Blood Claws who have been deemed worthy to be promoted to the next level by the Wolfguard who leads them. They are more canine in features than the Blood Claws, having thicker, longer hair, and longer, sharper fangs. Their standard wargear consists of power armour (we love 3+ saves!), a close combat weapon, bolt pistol, and a boltgun/bolter. They also have krak and frag grenades. Based on these wargear alone, they are better than standard marines for they get a +1 to Attack due to having two close combat weapons (the CCW and the bolt pistol).

What!? 2 close combat weapons? Yes! Cause I can!

GHs are considered as one of the best troop/infantry choice in WH40K right now. The value they gives for each point is just awesome and you can load the squad with useful options of which we will be discussing.

Grey Hunter Stats

WS     BS     S     T     W     I     A     Ld     Sv
  4        4       4     4      1     4     1      8       3+

SPECIAL RULES

ATSKNF - Makes your unit immune to fear and elimination due to sweeping advances. Also allows you to automatically regroup.
Acute Senses - If outflanking, you can reroll which table edge they come in if you are not satisfied with the first roll but you need to abide by the second roll.
Counter-attack - contrary to what people say, Space Wolves are NOT an assault oriented army. How fun would that be if it were true.They just take assaults better and the Grey Hunters are the best of them due to this special rule, overwatch, and their wolf standard. You need to roll for this though using leadership.

Grey Hunters have a solid core of stats and special rules and you can take 5-10 of them for 15 points each. Cheaper than your standard marine squad!

OPTIONS


Conversion. The only way to get meltas nowadays.
Pink and blue go together no?

Ranged Special Weapons (Flamer, Plasma gun, Melta gun) - One GH can take a special weapon and if the unit has 10 models, another GH gets to take another special weapon for free! (Note that this doesn't work with 9 GH and 1 Wolfguard in a unit). Based on these special weapons, a GH unit can take on any roles such as vehicle or infantry killing. It's a pity they don't get Combat squads and heavy weapons (the price you pay for being too awesome!).

"I don't know about this sir. Does it blow up at the same rate as a plasma gun? ... Sir?"

Plasma pistol - Tried it. Didn't get to use it in any single game. Range is too short and can just as easily blow up in your face as a regular Plasma gun.

Special Close Combat Weapons - Grey Hunters can take either a Power weapon or power fist.  I'd take a power weapon if the points would allow but I think these kinds of special melee weapons are better left to Wolfguards.
Don't leave the Fang without it

Wolf Standard - Activated before any assault phase (your own or your opponents') by taking a leadership test, they make you reroll all results of one. That includes overwatch, to hit, to wound, armour saves, feel no pain saves if there are any, etc, etc. Can only be used once per game. Use this to turn your Wolfguard in terminator armour into an almost invincible shield for one assault phase!

Lost on ideas on how to depict MotW




Mark of the Wulfen (MotW) - Again, tried it but didn't get to use it much as I wasn't assaulting most of the time but is still useful as it gives you d6 + 1 attacks, which rend (AP2) on a to wound roll of a 6. Useful in assault situations (also affected by Wolf Standard).




TACTICS

Razorback Spam

Haven't tried this myself but have read a tons of blogs and forum posts that recommend this. Stick either 6 GH or 5 GH with a wolfguard in here (don't forget the options!) and you have a happy camper on objectives while the razorback provides fire support in the form of either twin-linked lascannons, or twin-linked heavy bolters, or twin-linked plasma-gun with lascannon. With vehicles taking a hit in 6th ed (as most veterans say) due to how the new vehicle damage chart works and hull points, this option is becoming a little less viable right now. As for me, I'd be taking a 10 GH squad or 9 with a wolfguard instead.

Foot Slogger

Some do recommend this but it is a bit too slow for me. Besides, there are a lot of threats out their for your GH squad such as Strength 10 AP2 cannons, Bale flamers, and basically anything with AP3 and you might not have the numbers when you finally reach the enemy and trade shots or blows. May be useful if you get a Wolfguard in terminator armor to tank for them.

Drop Pod

If you're dropping them, then make sure majority of your army is also dropping via drop pod or have a viable support ready because a lone unit of Grey Hunters behind enemy lines is a dead unit of Grey Hunters. You can also have a wolfguard in terminator armor drop in along with them to serve as a tank, etc but then it would limit your GH to 8 models instead. When going drop pod all the way, make sure to take a fortification with a comms-relay to reroll failed  reserve rolls.

Outflanking

Now this is an option that you'll almost always see me field not because it works (well it does for me most of the time) but it is more to my style. For this to work, you need a Wolf Priest in power armour and saga of the hunter. Load the squad with plasma guns (and pistols) and with the Wolf Priest's preferred enemy (you need to choose the unit type), which let's you reroll to hit and to wound results of a one on the chosen unit, you'll never die due to a plasma blow-back to your face! Unless of course, the dice gods are really cruel to you and give you a new set of ones but then again, power armour would almost always save you. What more, you can also attach a wolf guard in this squad to add an additional umph! A squad of this on your enemies' flanks is not a pretty sight.



CONCLUSION

(+) relatively low cost
(+) gets an extra close combat weapon aside from the bolt pistol
(+) the options rock!
(+) can perform almost any function you want them to
(+) models look more unique than other marines
(-) can't voluntarily fall back or split to 5 man squads
(-) can't take heavy weapons
(-) dies easily to baleflamers
(-) mediocre leadership

Tuesday, April 2, 2013

The Oberon Task Force - This Is My Hobby


Presenting my army for the Quest to Oberon Sector. These bad boys performed better than I expected gaining 2 wins and 1 loss (would be talking about those soon).

Army List - 1500


HQ

Rune Priest - Chooser, Runic Armor, LL, FotWS - 130
Rune Priest - Chooser, Divination - 110
Wolf Priest - Saga of The Hunter, Plasma Pistol - 125

Troops

10 GH - Plasma gun x2, WS, MotW. Rhino - 220
10 GH - Melta gun, Plasma Gun, WS, MotW, Plasma Pistol - 195
10 GH - Plasma gun x2, WS, MotW, Rhino - 220

Heavy Support

6 Long Fangs - 4 ML, 1 LC - 155
Vindicator - SS - 125
Predator - LC Sponsons - 120

Fortifications

Aegis Defense Line - Quadgun - 100


Thoughts:

- vehicles aren't that much weaker in 6th edition (well maybe because I started in 6th ed so I didn't feel it). They really did a lot of damage.

- My MVP = Vindicator

- I need to learn the correct placing of my tanks. They always keep getting shot at their side armor.

- Going to rework this list and remove some items I wasn't able to use. *ehem* plasma pistol *ehem*

- thinking of getting allies but the battle brother options are not quite good... thinking of going tau.

- I REALLY ENJOY THIS HOBBY!

- lots of other thoughts, gonna post them on the comment section instead.
Predator and Vindicator


The Grey Hunters






Longfangs